Pengenalan Visualisasi Programming untuk Membuka Pintu Kecerdasan Teknologi Anak SD Pesisir

Penulis

  • Sitti Najmia Rifai Sistem dan Teknologi Informasi, Fakultas Teknik, Universitas Muhammadiyah Kendari
  • Budi Wijaya Rauf Sistem dan Teknologi Informasi, Fakultas Teknik, Universitas Muhammadiyah Kendari
  • Muhammad Akbar Yasin Sistem dan Teknologi Informasi, Fakultas Teknik, Universitas Muhammadiyah Kendari
  • Muhammad Irwan Syahib Sistem dan Teknologi Informasi, Fakultas Teknik, Universitas Muhammadiyah Kendari
  • Ilcham Ilcham Sistem dan Teknologi Informasi, Fakultas Teknik, Universitas Muhammadiyah Kendari

DOI:

https://doi.org/10.51454/anoa.v2i01.370

Kata Kunci:

Visualization, Programming, Scratch

Abstrak

Increasing technological intelligence in elementary school children is a necessity in this digital era. Therefore, this research explores the application of programming visualization using the Scratch application as an innovative method in supporting programming learning for elementary school children. Through a visual programming block approach, Scratch provides a fun and intuitive learning experience, helping children to develop an understanding of basic programming concepts. This study involved a group of elementary school children as participants, and tracked the development of their understanding of programming logic and creativity through interactive activities in Scratch. The research results show that the application of Scratch significantly increases children's grasp of programming concepts, while stimulating their creativity.

Referensi

Anis, Y. Y., Mukti, A. B., & Mulyani, S. (2023). Perancangan Game Sederhana Perancangan Game Sederhana Menggunakan Scratch Programming Sebagai Media Pembelajaran Visual Bagi Anak Usia Dini. Bulletin of Information Technology (BIT), 4(3), 320-327.

Haqqi, H., & Wijayati, H. (2019). Revolusi industri 4.0 di tengah society 5.0: sebuah integrasi ruang, terobosan teknologi, dan transformasi kehidupan di era disruptif. Anak Hebat Indonesia.

Suhendar, A. (2021). Guru Pendidik 4.0: Menjadi Guru Kreatif, Inovatif, dan Adaptif di Era Disruptif. CV Jejak (Jejak Publisher).

Diterbitkan

2023-12-31